Pokémechanics
Ultra Sun & Ultra Moon

#598Ferrothorn

Ferrothorn as it appears in Ultra Sun & Ultra MoonShiny Ferrothorn as it appears in Ultra Sun & Ultra Moon
Species
Thorn Pod Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.0 m
Weight
110.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Base stats

EVs: +2 Defense

HP74
Attack94
Defense131
Sp. Atk54
Sp. Def116
Speed20
Total489

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Anticipation (hidden)
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
14Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
18Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
21Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
26Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
35Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38Self-Destruct
Physical
200
100
5
--
User faints.
46Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
53Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
61Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
67Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield