- Species
- Whisper Pokémon
- Type
- Catch rate
- 190
- Growth
- Medium Slow
- Height
- 0.6 m
- Weight
- 16.3 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Whismur
- Heartgold & Soulsilver
- If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
Base stats
EVs: +1 HP
| HP | 64 | |
|---|---|---|
| Attack | 51 | |
| Defense | 23 | |
| Sp. Atk | 51 | |
| Sp. Def | 23 | |
| Speed | 28 | |
| Total | 240 |
Abilities
- Soundproof
- Protects against sound-based moves.
Locations
- Heartgold
- Walking
Mt. Silver Lv 41-42 20% Route 4 Lv 5 20% Route 6 Lv 13 20% Route 9 Lv 13-15 20% Route 10 Lv 16-17 20% Route 13 Lv 23 20% Route 22 Lv 3 20% Route 24 Lv 8-10 20% Route 25 Lv 8-10 20% Route 26 Lv 28 20% Route 27 Lv 28 20% Route 28 Lv 39-40 20% Route 30 Lv 2-3 20% Route 31 Lv 3-4 20% Route 32 Lv 4-6 20% Route 34 Lv 10-11 20% Route 35 Lv 12 20% Route 42 Lv 13-15 20% Route 43 Lv 15 20% Route 44 Lv 22-23 20% Route 45 Lv 23 20% Route 47 Lv 33-34 20% Ruins of Alph Lv 20-22 20% Sea Route 21 Lv 25-30 20% - Soulsilver
- Walking
Mt. Silver Lv 41-42 20% Route 4 Lv 5 20% Route 6 Lv 13 20% Route 9 Lv 13-15 20% Route 10 Lv 16-17 20% Route 13 Lv 23 20% Route 22 Lv 3 20% Route 24 Lv 8-10 20% Route 25 Lv 8-10 20% Route 26 Lv 28 20% Route 27 Lv 28 20% Route 28 Lv 39-40 20% Route 30 Lv 3 20% Route 31 Lv 4 20% Route 32 Lv 4-6 20% Route 34 Lv 10-11 20% Route 35 Lv 12 20% Route 42 Lv 13-14 20% Route 43 Lv 15 20% Route 44 Lv 22-23 20% Route 45 Lv 23 20% Route 47 Lv 33-34 20% Ruins of Alph Lv 20-22 20% Sea Route 21 Lv 25-30 20%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Pound | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| 11 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 15 | Howl | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | ||||||||
| 21 | Supersonic | Status | -- | 55 | 20 | -- | ||
Confuses the target. | ||||||||
| 25 | Stomp | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 31 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 35 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| 41 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| 41 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| 45 | Hyper Voice | Special | 90 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Endeavor | Physical | -- | 100 | 5 | -- | ||
Lowers the target’s HP to equal the user’s. | |||||||
| Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | |||||||
| Hammer Arm | Physical | 100 | 90 | 10 | 100 | ||
Lowers user’s Speed by one stage. | |||||||
| Smelling Salts | Physical | 70 | 100 | 10 | -- | ||
If the target is paralyzed, inflicts double damage and cures the paralysis. | |||||||
| Smokescreen | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | |||||||
| Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | |||||||
| Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | |||||||
| Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | |||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | |||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | |||||||
| Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | |||||||
| Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||||||
| Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | |||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl