Pokémechanics
Black 2 & White 2

#563Cofagrigus

Cofagrigus as it appears in Black 2 & White 2Shiny Cofagrigus as it appears in Black 2 & White 2
Species
Coffin Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.7 m
Weight
76.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Cofagrigus

Black 2 & White 2
Grave robbers who mistake them for real coffins and get too close end up trapped inside their bodies.

Base stats

EVs: +2 Defense

HP58
Attack50
Defense145
Sp. Atk95
Sp. Def105
Speed30
Total483

Abilities

Mummy
Changes attacking Pokémon's abilities to Mummy on contact.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
5Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
9Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
13Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
17Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
21Will-O-Wisp
Status
--
85
15
--
Burns the target.
25Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
29Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
33Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
34Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
39Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
45Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
51Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
57Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield