- Species
- Coffin Pokémon
- Type
- Catch rate
- 90
- Growth
- Medium
- Height
- 1.7 m
- Weight
- 76.5 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 70
Trade required
Yamask- Level 34
Cofagrigus
- Level 34
Cofagrigus
- X
- It has been said that they swallow those who get too close and turn them into mummies. They like to eat gold nuggets.
- Y
- Grave robbers who mistake them for real coffins and get too close end up trapped inside their bodies.
Base stats
EVs: +2 Defense
| HP | 58 | |
|---|---|---|
| Attack | 50 | |
| Defense | 145 | |
| Sp. Atk | 95 | |
| Sp. Def | 105 | |
| Speed | 30 | |
| Total | 483 |
Abilities
- Mummy
- Changes attacking Pokémon's abilities to Mummy on contact.
Locations
Not found in X & Y. Trade from Omega Ruby & Alpha Sapphire.
Damage taken
- x0
- x0
- x1
- x0.5
- x1
- x1
- x0.5
- x2
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 1 | Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | ||||||||
| 1 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| 5 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 9 | Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | ||||||||
| 13 | Night Shade | Special | -- | 100 | 15 | -- | ||
Inflicts damage equal to the user’s level. | ||||||||
| 17 | Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | ||||||||
| 21 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| 25 | Ominous Wind | Special | 60 | 100 | 5 | 10 | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| 29 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 33 | Guard Split | Status | -- | -- | 10 | -- | ||
Averages Defense and Special Defense with the target. | ||||||||
| 33 | Power Split | Status | -- | -- | 10 | -- | ||
Averages Attack and Special Attack with the target. | ||||||||
| 34 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| 39 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 45 | Grudge | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||||||
| 51 | Mean Look | Status | -- | -- | 5 | -- | ||
Prevents the target from leaving battle. | ||||||||
| 57 | Destiny Bond | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the target automatically will, too. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM04 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM29 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM53 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM61 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| TM63 | Embargo | Status | -- | 100 | 15 | -- | ||
Target cannot use held items. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM68 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM83 | Infestation | Special | 20 | 100 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM92 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM97 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
Other generations
Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield