Pokémechanics
Black 2 & White 2

#562Yamask

Species
Spirit Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.5 m
Weight
1.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Yamask

Black 2 & White 2
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.

Base stats

EVs: +1 Defense

HP38
Attack30
Defense85
Sp. Atk55
Sp. Def65
Speed30
Total303

Abilities

Mummy
Changes attacking Pokémon's abilities to Mummy on contact.

Locations

Black 2
Walking
Relic CastleLv 18-3080%
White 2
Walking
Relic CastleLv 18-3080%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
5Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
9Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
13Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
17Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
21Will-O-Wisp
Status
--
85
15
--
Burns the target.
25Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
29Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
33Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
37Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
41Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
45Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
49Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Trick
Status
--
100
10
--
User and target swap items.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield