Pokémechanics
X & Y

#097Hypno

Hypno as it appears in X & YShiny Hypno as it appears in X & Y
Type
Species
Hypnosis Pokémon
Height
1.6 m
Weight
75.6 kg

Hypno

X
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Y
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

Base stats

EVs: +2 Sp. Def

HP85
Attack73
Defense70
Sp. Atk73
Sp. Def115
Speed67
Total483

Abilities

Insomnia
Prevents sleep.
Forewarn
Reveals the opponents' strongest move upon entering battle.
Inner Focus (hidden)
Prevents flinching.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Future Sight
Special
120
100
10
--
Hits the target two turns later.
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Switcheroo
Status
--
100
10
--
User and target swap items.
5Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
9Confusion
Special
50
100
25
10
Has a chance to confuse the target.
13Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
17Poison Gas
Status
--
90
40
--
Poisons the target.
21Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
25Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
29Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
33Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
37Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
41Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
45Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
49Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
53Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
57Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
61Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet