Pokémechanics
Gold, Silver & Crystal

#097Hypno

Type
Species
Hypnosis Pokémon
Height
1.6 m
Weight
75.6 kg

Hypno

Gold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Silver
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.
Crystal
The longer it swings its pendulum, the longer the effects of its hypnosis last.

Base stats

HP85
Attack73
Defense70
Sp. Atk73
Sp. Def115
Speed67
Total483

Locations

Gold
Walking
Route 11Lv 1610%
Silver
Walking
Route 11Lv 1610%
Crystal
Walking
Route 11Lv 165%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
10Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
18Confusion
Special
50
100
25
10
Has a chance to confuse the target.
25Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
33Poison Gas
Status
--
90
40
--
Poisons the target.
40Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
49Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
55Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
60Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM01Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
TM02Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM09Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM42Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM50Nightmare
Status
--
100
15
--
Target loses 1/4 its max HP every turn as long as it’s asleep.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet