Pokémechanics
Ultra Sun & Ultra Moon

#224Octillery

Octillery as it appears in Ultra Sun & Ultra MoonShiny Octillery as it appears in Ultra Sun & Ultra Moon
Species
Jet Pokémon
Type
Catch rate
75
Growth
Medium
Height
0.9 m
Weight
28.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Octillery

Ultra Sun
The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.
Ultra Moon
It usually sleeps in caves. The pitch-black ink that Octillery spits is also used for cooking.

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP75
Attack105
Defense75
Sp. Atk105
Sp. Def75
Speed45
Total480

Abilities

Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Moody (hidden)
Raises a random stat two stages and lowers another one stage after each turn.

Locations

Ultra Sun
SOS Call
Hau'oli CityLv 10-1715%
Kala’e BayLv 10-1715%
Melemele SeaLv 10-1715%
Route 8Lv 10-2015%
Sos From Bubbling Spot
Hau'oli CityLv 10-2215%
Kala’e BayLv 10-2215%
Melemele SeaLv 10-2215%
Route 8Lv 10-2515%
Ultra Moon
SOS Call
Hau'oli CityLv 10-1715%
Kala’e BayLv 10-1715%
Melemele SeaLv 10-1715%
Route 8Lv 10-2015%
Sos From Bubbling Spot
Hau'oli CityLv 10-2215%
Kala’e BayLv 10-2215%
Melemele SeaLv 10-2215%
Route 8Lv 10-2515%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Octazooka
Special
65
85
10
50
Has a chance to lower the target’s accuracy by one stage.
1Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
1Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
1Octazooka
Special
65
85
10
50
Has a chance to lower the target’s accuracy by one stage.
1Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
1Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
10Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
14Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
18Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
22Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
28Wring Out
Special
--
100
5
--
Power increases against targets with more HP remaining, up to a maximum of 121 power.
34Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
40Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
46Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
52Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
58Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
64Soak
Status
--
100
20
--
Changes the target’s type to Water.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl