Pokémechanics
Ultra Sun & Ultra Moon

#169Crobat

Crobat as it appears in Ultra Sun & Ultra MoonShiny Crobat as it appears in Ultra Sun & Ultra Moon
Species
Bat Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.8 m
Weight
75.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Crobat

Ultra Sun
Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won’t notice any pain or realize you’ve been bitten.
Ultra Moon
It feeds on the blood of living people and Pokémon. If it can’t drink any blood for even a short while, it becomes weak and unable to fly.

Base stats

EVs: +3 Speed

HP85
Attack90
Defense80
Sp. Atk70
Sp. Def80
Speed130
Total535

Abilities

Inner Focus
Prevents flinching.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Ultra Sun
SOS Call
Lush JungleLv 41-4415%
Resolution CaveLv 56-5915%
Ultra Moon
SOS Call
Lush JungleLv 41-4415%
Resolution CaveLv 56-5915%

Damage taken

  • x1
  • x0.25
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.25
  • x2
  • x2
  • x2
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Supersonic
Status
--
55
20
--
Confuses the target.
5Supersonic
Status
--
55
20
--
Confuses the target.
7Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
11Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
17Confuse Ray
Status
--
100
10
--
Confuses the target.
19Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
24Swift
Special
60
--
20
--
Never misses.
27Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
32Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
35Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
40Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
43Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
48Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
51Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM76Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl