Pokémechanics
FireRed & LeafGreen

#169Crobat

Type
Species
Bat Pokémon
Height
1.8 m
Weight
75.0 kg

Crobat

Firered
The development of wings on its legs enables it to fly fast but also makes it tough to stop and rest.
Leafgreen
It flies so silently through the dark on its four wings that it may not be noticed even when nearby.

Base stats

EVs: +3 Speed

HP85
Attack90
Defense80
Sp. Atk70
Sp. Def80
Speed130
Total535

Abilities

Inner Focus
Prevents flinching.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.25
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.25
  • x2
  • x2
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Supersonic
Status
--
55
20
--
Confuses the target.
6Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
11Supersonic
Status
--
55
20
--
Confuses the target.
16Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
21Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
28Confuse Ray
Status
--
100
10
--
Confuses the target.
35Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
42Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
49Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
56Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Mimic
Status
--
--
10
--
Copies the target’s last used move.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl