Pokémechanics
Ultra Sun & Ultra Moon

#453Croagunk

Croagunk as it appears in Ultra Sun & Ultra MoonShiny Croagunk as it appears in Ultra Sun & Ultra Moon
Type
Species
Toxic Mouth Pokémon
Height
0.7 m
Weight
23.0 kg
Notes
Not in the wild

Base stats

EVs: +1 Attack

HP48
Attack61
Defense40
Sp. Atk61
Sp. Def40
Speed50
Total300

Abilities

Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Poison Touch (hidden)
Has a 30% chance of poisoning target Pokémon upon contact.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x2
  • x0.5
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x4
  • x1
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
3Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
8Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
10Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
15Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
17Feint Attack
Physical
60
--
20
--
Never misses.
22Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
24Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
29Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
31Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
36Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
38Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
43Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
45Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
47Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
50Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
Wake-Up Slap
Physical
70
100
10
--
If the target is asleep, has double power and wakes it up.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet