Pokémechanics
Sword & Shield

#453Croagunk

Croagunk as it appears in Sword & ShieldShiny Croagunk as it appears in Sword & Shield
Type
Species
Toxic Mouth Pokémon
Height
0.7 m
Weight
23.0 kg

Croagunk

Sword
It makes frightening noises with its poison-filled cheek sacs. When opponents flinch, Croagunk hits them with a poison jab.
Shield
Once diluted, its poison becomes medicinal. This Pokémon came into popularity after a pharmaceutical company chose it as a mascot.

Base stats

EVs: +1 Attack

HP48
Attack61
Defense40
Sp. Atk61
Sp. Def40
Speed50
Total300

Abilities

Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Poison Touch (hidden)
Has a 30% chance of poisoning target Pokémon upon contact.

Locations

Sword
Trade from Shield
Shield
Max Raid
Dusty BowlLv 15-3050%
North Lake MilochLv 15-30100%
Rolling FieldsLv 15-3090%
South Lake MilochLv 15-3040%
Stony WildernessLv 15-3040%
Overworld
Bridge FieldLv 27-6030%
Dusty BowlLv 42-60100%
Galar Mine No. 2Lv 20-2415%
Giant's CapLv 28-60100%
Giant's MirrorLv 42-60100%
Stony WildernessLv 28-6090%
Walking
Motostoke OutskirtsLv 21-2435%
Isle of Armor (Sword)
Trade from Shield
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-40100%
Challenge RoadLv 15-40100%
Fields of HonorLv 15-40100%
Honeycalm SeaLv 15-40100%
Overworld
Forest of FocusLv 10-6020%
Soothing WetlandsLv 10-6020%
Roaming
Soothing WetlandsLv 20-60100%
Crown Tundra (Sword)
Trade from Shield
Crown Tundra (Shield)
Trade from Shield

Damage taken

  • x1
  • x0.5
  • x2
  • x0.5
  • x2
  • x0.5
  • x0.25
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x4
  • x1
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
4Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
8Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
16Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
20Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
32Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
36Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
40Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
44Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
48Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet