Pokémechanics
Sword & Shield

#835Yamper

Yamper as it appears in Sword & ShieldShiny Yamper as it appears in Sword & Shield
Species
Puppy Pokémon
Type
Catch rate
255
Growth
Fast
Height
0.3 m
Weight
13.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Yamper

Sword
This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.
Shield
This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.

Base stats

EVs: +1 HP

HP59
Attack45
Defense50
Sp. Atk40
Sp. Def50
Speed26
Total270

Abilities

Ball Fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Rattled (hidden)
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Locations

Sword
Max Raid
Giant's MirrorLv 15-2070%
Lake of OutrageLv 15-2070%
Motostoke RiverbankLv 15-2035%
Overworld
Giant's MirrorLv 28-6020%
Motostoke RiverbankLv 26-6080%
Route 2Lv 5-4310%
Route 4Lv 14-1620%
Stony WildernessLv 28-60100%
Static
Route 2Lv 8100%
Shield
Max Raid
Giant's MirrorLv 15-2070%
Lake of OutrageLv 15-2070%
Motostoke RiverbankLv 15-2035%
Overworld
Giant's MirrorLv 28-6020%
Motostoke RiverbankLv 28-6080%
Route 2Lv 5-4310%
Route 4Lv 14-1620%
Stony WildernessLv 28-60100%
Static
Route 2Lv 8100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Walking
Ballimere LakeLv 60-65100%
Crown Tundra (Shield)
Walking
Ballimere LakeLv 60-65100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
15Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
26Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
30Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
35Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
40Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
45Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.