Pokémechanics
Sword & Shield

#836Boltund

Boltund as it appears in Sword & ShieldShiny Boltund as it appears in Sword & Shield
Species
Dog Pokémon
Type
Catch rate
45
Growth
Fast
Height
1.0 m
Weight
34.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
50

Boltund

Sword
This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days.
Shield
It sends electricity through its legs to boost their strength. Running at top speed, it easily breaks 50 mph.

Base stats

EVs: +2 Speed

HP69
Attack90
Defense60
Sp. Atk90
Sp. Def60
Speed121
Total490

Abilities

Strong Jaw
Strengthens biting moves to 1.5× their power.
Competitive (hidden)
Raises Special Attack by two stages upon having any stat lowered.

Locations

Sword
Max Raid
Giant's MirrorLv 35-60100%
Lake of OutrageLv 35-60100%
Motostoke RiverbankLv 35-6050%
Walking
Dusty BowlLv 40-6060%
Lake of OutrageLv 50-6070%
Motostoke RiverbankLv 26-6040%
Roaming
North Lake MilochLv 65100%
Shield
Max Raid
Giant's MirrorLv 35-60100%
Lake of OutrageLv 35-60100%
Motostoke RiverbankLv 35-6050%
Walking
Dusty BowlLv 40-6060%
Lake of OutrageLv 50-6076%
Motostoke RiverbankLv 26-6040%
Roaming
North Lake MilochLv 65100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 45-6035%
Fields of HonorLv 45-6035%
Forest of FocusLv 45-6035%
Honeycalm SeaLv 45-6035%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 45-6035%
Fields of HonorLv 45-6035%
Forest of FocusLv 45-6035%
Honeycalm SeaLv 45-6035%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6075%
Frigid SeaLv 35-6075%
Frostpoint FieldLv 35-6075%
Giant's BedLv 35-6075%
Three-Point PassLv 35-6075%
Overworld
Ballimere LakeLv 60-65100%
Roaming
Ballimere LakeLv 67100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6075%
Frigid SeaLv 35-6075%
Frostpoint FieldLv 35-6075%
Giant's BedLv 35-6075%
Three-Point PassLv 35-6075%
Overworld
Ballimere LakeLv 60-65100%
Roaming
Ballimere LakeLv 67100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Electrify
Status
--
--
20
--
Changes the target’s move’s type to Electric if it hasn’t moved yet this turn.
1Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
15Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
28Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
34Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
41Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
48Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
55Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
62Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.