- Type
- Species
- Armor Pokémon
- Height
- 2.0 m
- Weight
- 202.0 kg
Tyranitar
- Sword
- Its body can’t be harmed by any sort of attack, so it is very eager to make challenges against enemies.
- Shield
- The quakes caused when it walks make even great mountains crumble and change the surrounding terrain.
Base stats
EVs: +3 Attack
| HP | 100 | |
|---|---|---|
| Attack | 134 | |
| Defense | 110 | |
| Sp. Atk | 95 | |
| Sp. Def | 100 | |
| Speed | 61 | |
| Total | 600 |
Abilities
- Sand Stream
- Summons a sandstorm that lasts indefinitely upon entering battle.
- Unnerve (hidden)
- Prevents opposing Pokémon from eating held Berries.
Locations
- Sword
- Trade from Shield
- Shield
- Max Raid
RoamingBridge Field Lv 55-60 10% Dusty Bowl Lv 55-60 20% Giant's Mirror Lv 55-60 5% Giant's Seat Lv 55-60 5% Rolling Fields Lv 55-60 5% Stony Wilderness Lv 55-60 10% West Lake Axewell Lv 55-60 5% Dusty Bowl Lv 60 100% - Isle of Armor (Sword)
- Trade from Shield
- Isle of Armor (Shield)
- Trade from Shield
- Crown Tundra (Sword)
- Trade from Shield
- Crown Tundra (Shield)
- Roaming
Roaring-Sea Caves Lv 68 100%
Damage taken
- x0.5
- x4
- x0.5
- x0.5
- x2
- x1
- x2
- x0.5
- x2
- x0.5
- x2
- x2
- x1
- x0
- x1
- x1
- x0.5
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Fire Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to burn the target and a chance to make the target flinch. | ||||||||
| 1 | Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | ||||||||
| 1 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| 1 | Rock Throw | Physical | 50 | 90 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Thunder Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to paralyze the target and a chance to make the target flinch. | ||||||||
| 9 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 12 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| 15 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 18 | Stomping Tantrum | Physical | 75 | 100 | 10 | -- | ||
Has double power if the user’s last move failed. | ||||||||
| 21 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 24 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| 27 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 33 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| 37 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 42 | Thrash | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| 47 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| 52 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| 59 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM00 | Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM01 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM04 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM05 | Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM15 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM22 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM26 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM32 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM36 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM42 | Revenge | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| TM43 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM48 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM49 | Sand Tomb | Physical | 35 | 85 | 15 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| TM54 | Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM59 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM64 | Avalanche | Physical | 60 | 100 | 10 | -- | ||
Inflicts double damage if the user takes damage before attacking this turn. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Thunder Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to paralyze the target and a chance to make the target flinch. | ||||||||
| TM67 | Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | ||||||||
| TM68 | Fire Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to burn the target and a chance to make the target flinch. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM79 | Retaliate | Physical | 70 | 100 | 5 | -- | ||
Has double power if a friendly Pokémon fainted last turn. | ||||||||
| TM81 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM85 | Snarl | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TM97 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | -- | ||
Has double power if the user’s last move failed. | ||||||||
| TM99 | Breaking Swipe | Physical | 60 | 100 | 15 | 100 | ||
Lowers the target’s Attack by one stage after inflicting damage. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR02 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR03 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR04 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TR05 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TR06 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TR07 | Low Kick | Physical | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR08 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TR09 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR10 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TR13 | Focus Energy | Status | -- | -- | 30 | -- | ||
Increases the user’s chance to score a critical hit. | ||||||||
| TR15 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR24 | Outrage | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR31 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR32 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR39 | Superpower | Physical | 120 | 100 | 5 | 100 | ||
Lowers the user’s Attack and Defense by one stage after inflicting damage. | ||||||||
| TR45 | Muddy Water | Special | 90 | 85 | 10 | 30 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TR46 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TR47 | Dragon Claw | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR51 | Dragon Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Speed by one stage. | ||||||||
| TR58 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR62 | Dragon Pulse | Special | 85 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR64 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR67 | Earth Power | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR74 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR75 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TR76 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TR79 | Heavy Slam | Physical | -- | 100 | 10 | -- | ||
Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||||||
| TR81 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TR94 | High Horsepower | Physical | 95 | 95 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR99 | Body Press | Physical | 80 | 100 | 10 | -- | ||
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Lash Out | Physical | 75 | 100 | 5 | 100 | ||
Power doubles if the user had a stat stage lowered this turn. | |||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet