Pokémechanics
Scarlet & Violet

#248Tyranitar

Tyranitar as it appears in Scarlet & VioletShiny Tyranitar as it appears in Scarlet & Violet
Species
Armor Pokémon
Type
Catch rate
45
Growth
Slow
Height
2.0 m
Weight
202.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
35

Base stats

EVs: +3 Attack

HP100
Attack134
Defense110
Sp. Atk95
Sp. Def100
Speed61
Total600

Abilities

Sand Stream
Summons a sandstorm that lasts indefinitely upon entering battle.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x4
  • x0.5
  • x0.5
  • x2
  • x1
  • x2
  • x0.5
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
1Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
9Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
12Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
15Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
18Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
21Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
24Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
27Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
33Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
37Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
42Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
47Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
52Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
59Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225Hard Press
Physical
0
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl