Pokémechanics
Sword & Shield

#175Togepi

Togepi as it appears in Sword & ShieldShiny Togepi as it appears in Sword & Shield
Type
Species
Spike Ball Pokémon
Height
0.3 m
Weight
1.5 kg
Notes
Baby

Togepi

Sword
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Shield
It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.

Base stats

EVs: +1 Sp. Def

HP35
Attack20
Defense65
Sp. Atk40
Sp. Def65
Speed20
Total245

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Super Luck (hidden)
Raises moves' critical hit rates one stage.

Locations

Sword
Max Raid
Bridge FieldLv 15-2070%
Hammerlocke HillsLv 15-2070%
Lake of OutrageLv 15-2035%
Rolling FieldsLv 15-2070%
Npc Trade
HammerlockeLv 25100%
Walking
Bridge FieldLv 26-6018%
Shield
Max Raid
Bridge FieldLv 15-2070%
Hammerlocke HillsLv 15-2070%
Lake of OutrageLv 15-2035%
Rolling FieldsLv 15-2070%
Npc Trade
HammerlockeLv 25100%
Walking
Bridge FieldLv 26-6018%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Sweet Kiss
Status
--
75
10
--
Confuses the target.
8Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
12Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
16Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
20Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
24Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
28After You
Status
--
--
15
--
Makes the target act next this turn.
32Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
36Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
40Follow Me
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
44Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
48Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
52Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Psycho Shift
Status
--
100
10
--
Transfers the user’s major status effect to the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM87Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR14Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR19Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl