- Type
- Species
- Spike Ball Pokémon
- Height
- 0.3 m
- Weight
- 1.5 kg
- Notes
- Baby
Togepi
- Sword
- The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
- Shield
- It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.
Base stats
EVs: +1 Sp. Def
| HP | 35 | |
|---|---|---|
| Attack | 20 | |
| Defense | 65 | |
| Sp. Atk | 40 | |
| Sp. Def | 65 | |
| Speed | 20 | |
| Total | 245 |
Abilities
- Hustle
- Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Serene Grace
- Doubles the chance of moves' extra effects occurring.
- Super Luck (hidden)
- Raises moves' critical hit rates one stage.
Locations
- Sword
- Max Raid
Npc TradeBridge Field Lv 15-20 70% Hammerlocke Hills Lv 15-20 70% Lake of Outrage Lv 15-20 35% Rolling Fields Lv 15-20 70%
WalkingHammerlocke Lv 25 100% Bridge Field Lv 26-60 18% - Shield
- Max Raid
Npc TradeBridge Field Lv 15-20 70% Hammerlocke Hills Lv 15-20 70% Lake of Outrage Lv 15-20 35% Rolling Fields Lv 15-20 70%
WalkingHammerlocke Lv 25 100% Bridge Field Lv 26-60 18% - Isle of Armor (Sword)
- Trade from Sword, Shield
- Isle of Armor (Shield)
- Trade from Sword, Shield
- Crown Tundra (Sword)
- Trade from Sword, Shield
- Crown Tundra (Shield)
- Trade from Sword, Shield
Damage taken
- x1
- x0.5
- x1
- x2
- x1
- x1
- x0.5
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x1
- x0
- x0.5
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Pound | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | Sweet Kiss | Status | -- | 75 | 10 | -- | ||
Confuses the target. | ||||||||
| 8 | Life Dew | Status | -- | -- | 10 | 100 | ||
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. | ||||||||
| 12 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| 16 | Ancient Power | Special | 60 | 100 | 5 | 10 | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| 20 | Yawn | Status | -- | -- | 10 | -- | ||
Target sleeps at the end of the next turn. | ||||||||
| 24 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| 28 | After You | Status | -- | -- | 15 | -- | ||
Makes the target act next this turn. | ||||||||
| 32 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| 36 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| 40 | Follow Me | Status | -- | -- | 20 | -- | ||
Redirects the target’s single-target effects to the user for this turn. | ||||||||
| 44 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| 48 | Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| 52 | Wish | Status | -- | -- | 10 | -- | ||
User will recover half its max HP at the end of the next turn. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | |||||||
| Morning Sun | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. Affected by weather. | |||||||
| Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Present | Physical | -- | 90 | 15 | -- | ||
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |||||||
| Psycho Shift | Status | -- | 100 | 10 | -- | ||
Transfers the user’s major status effect to the target. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM00 | Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM01 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM11 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM29 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM40 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM59 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM87 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| TM92 | Mystical Fire | Special | 75 | 100 | 10 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR02 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR14 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| TR15 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR19 | Tri Attack | Special | 80 | 100 | 10 | 20 | ||
Has a chance to burn, freeze, or paralyze the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR25 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR30 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR34 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR38 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TR42 | Hyper Voice | Special | 90 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR68 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR82 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TR85 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| TR90 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl