Pokémechanics
Omega Ruby & Alpha Sapphire

#175Togepi

Togepi as it appears in Omega Ruby & Alpha SapphireShiny Togepi as it appears in Omega Ruby & Alpha Sapphire
Species
Spike Ball Pokémon
Type
Catch rate
190
Growth
Fast
Height
0.3 m
Weight
1.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
10
Base friendship
70

Baby

Togepi

Omega Ruby & Alpha Sapphire
As its energy, Togepi uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon stores up feelings of happiness inside its shell, then shares them with others.

Base stats

EVs: +1 Sp. Def

HP35
Attack20
Defense65
Sp. Atk40
Sp. Def65
Speed20
Total245

Abilities

Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Serene Grace
Doubles the chance of moves' extra effects occurring.
Super Luck (hidden)
Raises moves' critical hit rates one stage.

Locations

Omega Ruby
Gift Egg
Lavaridge TownLv 1100%
Alpha Sapphire
Gift Egg
Lavaridge TownLv 1100%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
5Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
9Sweet Kiss
Status
--
75
10
--
Confuses the target.
13Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
17Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
21Follow Me
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
25Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
29Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
33Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
37Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
41Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
45Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
49Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
53After You
Status
--
--
15
--
Makes the target act next this turn.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
Mirror Move
Status
--
--
20
--
Uses the target’s last used move.
Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Psycho Shift
Status
--
100
10
--
Transfers the user’s major status effect to the target.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl