- Species
- Fox Pokémon
- Type
- Catch rate
- 127
- Growth
- Fast
- Height
- 1.2 m
- Weight
- 19.9 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 50
Thievul
- Sword
- It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.
- Shield
- With a lithe body and sharp claws, it goes around stealing food and eggs. Boltund is its natural enemy.
Base stats
EVs: +2 Sp. Def
| HP | 70 | |
|---|---|---|
| Attack | 58 | |
| Defense | 58 | |
| Sp. Atk | 87 | |
| Sp. Def | 92 | |
| Speed | 90 | |
| Total | 455 |
Abilities
- Run Away
- Ensures success fleeing from wild battles.
- Unburden
- Doubles Speed upon using or losing a held item.
- Stakeout (hidden)
- This Pokémon's moves have double power against Pokémon that switched in this turn.
Locations
- Sword
- Max Raid
OverworldBridge Field Lv 25-60 100% Dusty Bowl Lv 25-60 100% Giant's Mirror Lv 25-60 100% Stony Wilderness Lv 35-60 50% West Lake Axewell Lv 35-60 50%
WalkingRoute 7 Lv 37-41 20%
RoamingBridge Field Lv 26-60 100% Hammerlocke Hills Lv 28-60 30% Route 9 Lv 40-44 30% Stony Wilderness Lv 26-60 80% South Lake Miloch Lv 65 100% - Shield
- Max Raid
OverworldBridge Field Lv 25-60 100% Dusty Bowl Lv 25-60 100% Giant's Mirror Lv 25-60 100% Stony Wilderness Lv 35-60 50% West Lake Axewell Lv 35-60 50%
WalkingRoute 7 Lv 37-41 20%
RoamingBridge Field Lv 26-60 100% Hammerlocke Hills Lv 28-60 30% Route 9 Lv 40-44 30% Stony Wilderness Lv 26-60 80% South Lake Miloch Lv 65 100% - Isle of Armor (Sword)
- Max Raid
Challenge Road Lv 45-60 35% Honeycalm Sea Lv 45-60 35% Soothing Wetlands Lv 45-60 35% Workout Sea Lv 45-60 35% - Isle of Armor (Shield)
- Max Raid
Challenge Road Lv 45-60 35% Honeycalm Sea Lv 45-60 35% Soothing Wetlands Lv 45-60 35% Workout Sea Lv 45-60 35% - Crown Tundra (Sword)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100% Frigid Sea Lv 35-50 50% Frostpoint Field Lv 35-50 50% Giant's Bed Lv 35-50 50% Giant's Foot Lv 35-50 50% Snowslide Slope Lv 35-50 50% - Crown Tundra (Shield)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100% Frigid Sea Lv 35-50 50% Frostpoint Field Lv 35-50 50% Giant's Bed Lv 35-50 50% Giant's Foot Lv 35-50 50% Snowslide Slope Lv 35-50 50%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x2
- x0.5
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x0.5
- x2
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| 1 | Beat Up | Physical | -- | 100 | 10 | -- | ||
Hits once for every conscious Pokémon the trainer has. | ||||||||
| 1 | Hone Claws | Status | -- | -- | 15 | -- | ||
Raises the user’s Attack and accuracy by one stage. | ||||||||
| 1 | Quick Attack | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| 12 | Snarl | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| 16 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| 22 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| 28 | Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | ||||||||
| 34 | Night Slash | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 40 | Tail Slap | Physical | 25 | 85 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 46 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| 52 | Parting Shot | Status | -- | 100 | 20 | 100 | ||
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM15 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM37 | Beat Up | Physical | -- | 100 | 10 | -- | ||
Hits once for every conscious Pokémon the trainer has. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM40 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM47 | Fake Tears | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| TM53 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM56 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Thunder Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to paralyze the target and a chance to make the target flinch. | ||||||||
| TM67 | Ice Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to freeze the target and a chance to make the target flinch. | ||||||||
| TM68 | Fire Fang | Physical | 65 | 95 | 15 | 10 | ||
Has a chance to burn the target and a chance to make the target flinch. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM78 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TM84 | Tail Slap | Physical | 25 | 85 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM85 | Snarl | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR32 | Crunch | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR58 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR68 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR81 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TR90 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Burning Jealousy | Special | 70 | 100 | 5 | 100 | ||
Burns the target if it had a state stage raise this turn. | |||||||
| Lash Out | Physical | 75 | 100 | 5 | 100 | ||
Power doubles if the user had a stat stage lowered this turn. | |||||||