Pokémechanics
Sword & Shield

#212Scizor

Scizor as it appears in Sword & ShieldShiny Scizor as it appears in Sword & Shield
Species
Pincer Pokémon
Type
Catch rate
25
Growth
Medium
Height
1.8 m
Weight
118.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Scizor

Sword
Bulky pincers account for one third of Scizor’s body weight. A single swing of one of these pincers will crush a boulder completely.
Shield
Though its body is slim, Scizor has tremendous attacking power. Even Scizor’s muscles are made of metal.

Base stats

EVs: +2 Attack

HP70
Attack130
Defense100
Sp. Atk55
Sp. Def80
Speed65
Total500

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Light Metal (hidden)
Halves the Pokémon's weight.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 55-6030%
Forest of FocusLv 55-6030%
Training LowlandsLv 55-6015%
Workout SeaLv 55-6030%
Roaming
Challenge RoadLv 40-60100%
Training LowlandsLv 42-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 55-6030%
Forest of FocusLv 55-6030%
Training LowlandsLv 55-6015%
Workout SeaLv 55-6030%
Roaming
Challenge RoadLv 40-60100%
Training LowlandsLv 42-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
1Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
1Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
12Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
16Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
20Double Hit
Physical
35
90
10
--
Hits twice in one turn.
24Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
28Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
32Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
36Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
40X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
44Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
48Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM73Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet