Pokémechanics
Ultra Sun & Ultra Moon

#212Scizor

Scizor as it appears in Ultra Sun & Ultra MoonShiny Scizor as it appears in Ultra Sun & Ultra Moon
Species
Pincer Pokémon
Type
Catch rate
25
Growth
Medium
Height
1.8 m
Weight
118.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
70

Scizor

Ultra Sun
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
Ultra Moon
Once it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there’s nothing left but scraps.

Base stats

EVs: +2 Attack

HP70
Attack130
Defense100
Sp. Atk55
Sp. Def80
Speed65
Total500

Abilities

Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Light Metal (hidden)
Halves the Pokémon's weight.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x1
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
5Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
9Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
13False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
17Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
21Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
25Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
33Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
37Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
41X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
45Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
49Double Hit
Physical
35
90
10
--
Hits twice in one turn.
50Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
57Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
61Feint
Physical
30
100
10
--
Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet