Pokémechanics
Sword & Shield

#195Quagsire

Quagsire as it appears in Sword & ShieldShiny Quagsire as it appears in Sword & Shield
Species
Water Fish Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.4 m
Weight
75.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Quagsire

Sword
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Shield
Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.

Base stats

EVs: +2 HP

HP95
Attack85
Defense85
Sp. Atk65
Sp. Def65
Speed35
Total430

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Unaware (hidden)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Locations

Sword
Max Raid
Bridge FieldLv 25-4060%
Dusty BowlLv 25-60100%
Rolling FieldsLv 25-4060%
West Lake AxewellLv 35-60100%
Overworld
Giant's CapLv 28-60100%
Walking
Giant's SeatLv 30-60100%
Lake of OutrageLv 50-6026%
Roaming
West Lake AxewellLv 15-60100%
Shield
Max Raid
Bridge FieldLv 25-4060%
Dusty BowlLv 25-60100%
Rolling FieldsLv 25-4060%
West Lake AxewellLv 35-60100%
Overworld
Giant's CapLv 28-60100%
Walking
Giant's SeatLv 30-60100%
Lake of OutrageLv 50-6026%
Roaming
West Lake AxewellLv 15-60100%
Isle of Armor (Sword)
Max Raid
Courageous CavernLv 35-6075%
Fields of HonorLv 35-6075%
Soothing WetlandsLv 35-6075%
Roaming
Soothing WetlandsLv 20-60100%
Isle of Armor (Shield)
Max Raid
Courageous CavernLv 35-6075%
Fields of HonorLv 35-6075%
Soothing WetlandsLv 35-6075%
Roaming
Soothing WetlandsLv 20-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
1Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
12Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
12Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
16Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
23Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
28Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
34Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
40Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
46Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
52Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet