Pokémechanics
Sword & Shield

#194Wooper

Wooper as it appears in Sword & ShieldShiny Wooper as it appears in Sword & Shield
Type
Species
Water Fish Pokémon
Height
0.4 m
Weight
8.5 kg

Wooper

Sword
This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
Shield
When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.

Base stats

EVs: +1 HP

HP55
Attack45
Defense45
Sp. Atk25
Sp. Def25
Speed15
Total210

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Unaware (hidden)
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Locations

Sword
Max Raid
Bridge FieldLv 15-2035%
Dusty BowlLv 15-30100%
Rolling FieldsLv 15-2035%
West Lake AxewellLv 15-30100%
Overworld
Giant's CapLv 28-60100%
Giant's SeatLv 33-6010%
West Lake AxewellLv 8-60100%
Walking
South Lake MilochLv 11-6060%
West Lake AxewellLv 7-60100%
Shield
Max Raid
Bridge FieldLv 15-2035%
Dusty BowlLv 15-30100%
Rolling FieldsLv 15-2035%
West Lake AxewellLv 15-30100%
Overworld
Giant's CapLv 28-60100%
Giant's SeatLv 33-6010%
West Lake AxewellLv 8-60100%
Walking
South Lake MilochLv 11-6060%
West Lake AxewellLv 7-60100%
Isle of Armor (Sword)
Max Raid
Courageous CavernLv 15-3065%
Fields of HonorLv 15-3065%
Soothing WetlandsLv 15-3065%
Overworld
Soothing WetlandsLv 10-60100%
Overworld Dirt
Soothing WetlandsLv 10-60100%
Isle of Armor (Shield)
Max Raid
Courageous CavernLv 15-3065%
Fields of HonorLv 15-3065%
Soothing WetlandsLv 15-3065%
Overworld
Soothing WetlandsLv 10-60100%
Overworld Dirt
Soothing WetlandsLv 10-60100%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x4
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
8Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
12Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
12Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
16Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
21Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
24Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
28Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
32Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
36Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
40Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
After You
Status
--
--
15
--
Makes the target act next this turn.
Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
Physical
30
100
30
--
Hits twice in one turn.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet