- Species
- Water Fish Pokémon
- Type
- Catch rate
- 90
- Growth
- Medium
- Height
- 1.4 m
- Weight
- 75.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Quagsire
- Gold
- This carefree POKéMON has an easy-going nature. While swimming, it always bumps into boat hulls.
- Silver
- Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.
- Crystal
- Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.
Base stats
| HP | 95 | |
|---|---|---|
| Attack | 85 | |
| Defense | 85 | |
| Sp. Atk | 65 | |
| Sp. Def | 65 | |
| Speed | 35 | |
| Total | 430 |
Locations
- Gold
- Surfing
WalkingRoute 12 Lv 25-29 30% Route 13 Lv 25-29 30% Route 32 Lv 20-24 30% Ruins of Alph Lv 14-24 40% Union Cave Lv 15-24 100% Mt. Silver Lv 45 100% Route 10 Lv 16-17 45% Route 13 Lv 22-24 23% Route 14 Lv 22-24 23% Route 15 Lv 22-24 23% Route 26 Lv 30-32 11% Route 27 Lv 28-30 60% - Silver
- Surfing
WalkingRoute 12 Lv 25-29 30% Route 13 Lv 25-29 30% Route 32 Lv 20-24 30% Ruins of Alph Lv 14-24 40% Union Cave Lv 15-24 100% Mt. Silver Lv 45 100% Route 10 Lv 16-17 45% Route 13 Lv 22-24 23% Route 14 Lv 22-24 23% Route 15 Lv 22-24 23% Route 26 Lv 30 6% Route 27 Lv 28-32 65% - Crystal
- Surfing
WalkingRoute 12 Lv 25-29 30% Route 13 Lv 25-29 30% Route 32 Lv 20-24 30% Ruins of Alph Lv 14-24 40% Union Cave Lv 15-24 100% Mt. Silver Lv 45 30% Route 13 Lv 23-25 39% Route 14 Lv 26-28 39% Route 15 Lv 23-25 39% Route 26 Lv 30 10% Route 27 Lv 28-30 40% Ruins of Alph Lv 22 10% Union Cave Lv 22 20%
Damage taken
- x1
- x1
- x1
- x0.5
- x1
- x0.5
- x1
- x1
- x0.5
- x0.5
- x1
- x4
- x0
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 11 | Slam | Physical | 80 | 75 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 23 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| 35 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| 47 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| 59 | Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | ||||||||
| 59 | Mist | Status | -- | -- | 30 | -- | ||
Protects the user’s stats from being changed by enemy moves. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM05 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| HM06 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| TM01 | Dynamic Punch | Physical | 100 | 50 | 5 | 100 | ||
Has a chance to confuse the target. | ||||||||
| TM02 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM03 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM04 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM13 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM20 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM26 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM31 | Mud-Slap | Special | 20 | 100 | 10 | 100 | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM34 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM35 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM36 | Sludge Bomb | Special | 90 | 100 | 10 | 30 | ||
Has a chance to poison the target. | ||||||||
| TM37 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM40 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Ice Beam | Special | 90 | 100 | 10 | 10 | Crystal | ||
Has a chance to freeze the target. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet