- Type
- Species
- Stump Pokémon
- Height
- 0.4 m
- Weight
- 7.0 kg
Phantump
- Sword
- After a lost child perished in the forest, their spirit possessed a tree stump, causing the spirit’s rebirth as this Pokémon.
- Shield
- With a voice like a human child’s, it cries out to lure adults deep into the forest, getting them lost among the trees.
Base stats
EVs: +1 Attack
| HP | 43 | |
|---|---|---|
| Attack | 70 | |
| Defense | 48 | |
| Sp. Atk | 50 | |
| Sp. Def | 60 | |
| Speed | 38 | |
| Total | 309 |
Abilities
- Natural Cure
- Cures any major status ailment upon switching out.
- Frisk
- Reveals an opponent's held item upon entering battle.
- Harvest (hidden)
- Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Locations
- Sword
- Max Raid
OverworldDappled Grove Lv 15-20 35% Giant's Mirror Lv 15-20 35% Stony Wilderness Lv 15-30 40% Watchtower Ruins Lv 15-30 40% Glimwood Tangle Lv 34-36 10% - Shield
- Max Raid
OverworldDappled Grove Lv 15-20 35% Giant's Mirror Lv 15-20 35% Stony Wilderness Lv 15-30 40% Watchtower Ruins Lv 15-30 40% Glimwood Tangle Lv 34-36 10% - Isle of Armor (Sword)
- Trade from Sword, Shield
- Isle of Armor (Shield)
- Trade from Sword, Shield
- Crown Tundra (Sword)
- Max Raid
OverworldBallimere Lake Lv 15-30 65% Frigid Sea Lv 15-30 65% Giant's Foot Lv 15-30 65% Old Cemetery Lv 15-30 65% Slippery Slope Lv 15-30 65%
WalkingGiant's Foot Lv 60-65 10% Old Cemetery Lv 60-65 15% Slippery Slope Lv 60-65 10% Snowslide Slope Lv 60-65 20% Three-Point Pass Lv 60-65 15% Giant's Foot Lv 60-65 25% Old Cemetery Lv 60-65 18% Snowslide Slope Lv 60-65 25% Three-Point Pass Lv 60-65 25% - Crown Tundra (Shield)
- Max Raid
OverworldBallimere Lake Lv 15-30 65% Frigid Sea Lv 15-30 65% Giant's Foot Lv 15-30 65% Old Cemetery Lv 15-30 65% Slippery Slope Lv 15-30 65%
WalkingGiant's Foot Lv 60-65 10% Old Cemetery Lv 60-65 15% Slippery Slope Lv 60-65 10% Snowslide Slope Lv 60-65 20% Three-Point Pass Lv 60-65 15% Giant's Foot Lv 60-65 25% Old Cemetery Lv 60-65 18% Snowslide Slope Lv 60-65 25% Three-Point Pass Lv 60-65 25%
Damage taken
- x0
- x0
- x2
- x1
- x0.5
- x1
- x1
- x2
- x1
- x2
- x0.5
- x0.5
- x0.5
- x1
- x2
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | Branch Poke | Physical | 40 | 100 | 40 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 8 | Leech Seed | Status | -- | 90 | 10 | -- | ||
Seeds the target, stealing HP from it every turn. | ||||||||
| 12 | Confuse Ray | Status | -- | 100 | 10 | -- | ||
Confuses the target. | ||||||||
| 16 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| 20 | Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | ||||||||
| 24 | Growth | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Special Attack by one stage. | ||||||||
| 28 | Horn Leech | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| 32 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 36 | Phantom Force | Physical | 90 | 100 | 10 | -- | ||
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ||||||||
| 40 | Ingrain | Status | -- | -- | 20 | -- | ||
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||||||||
| 44 | Wood Hammer | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| 48 | Destiny Bond | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the target automatically will, too. | ||||||||
| 52 | Forest’s Curse | Status | -- | 100 | 20 | -- | ||
Adds Grass to the target’s types. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | |||||||
| Grudge | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the PP of the move that fainted it drops to 0. | |||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | ||
Only works if the target is about to use a damaging move. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM10 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM11 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM15 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM22 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM28 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM38 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM70 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM77 | Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | ||||||||
| TM81 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM86 | Phantom Force | Physical | 90 | 100 | 10 | -- | ||
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR38 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TR40 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TR57 | Poison Jab | Physical | 80 | 100 | 20 | 30 | ||
Has a chance to poison the target. | ||||||||
| TR58 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR59 | Seed Bomb | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR81 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TR83 | Ally Switch | Status | -- | -- | 15 | -- | ||
User switches places with the friendly Pokémon opposite it. | ||||||||
| TR91 | Venom Drench | Status | -- | 100 | 20 | 100 | ||
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Grassy Glide | Physical | 55 | 100 | 20 | 100 | ||
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | |||||||
| Poltergeist | Physical | 110 | 90 | 5 | -- | ||
Fails if the target has no held item. | |||||||
| Skitter Smack | Physical | 70 | 90 | 10 | 100 | ||
Lowers the target’s Special Attack by one stage. | |||||||
Other generations
X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet