Pokémechanics
Sword & Shield

#709Trevenant

Trevenant as it appears in Sword & ShieldShiny Trevenant as it appears in Sword & Shield
Type
Species
Elder Tree Pokémon
Height
1.5 m
Weight
71.0 kg

Trevenant

Sword
People fear it due to a belief that it devours any who try to cut down trees in its forest, but to the Pokémon it shares its woods with, it’s kind.
Shield
Small roots that extend from the tips of this Pokémon’s feet can tie into the trees of the forest and give Trevenant control over them.

Base stats

EVs: +2 Attack

HP85
Attack110
Defense76
Sp. Atk65
Sp. Def82
Speed56
Total474

Abilities

Natural Cure
Cures any major status ailment upon switching out.
Frisk
Reveals an opponent's held item upon entering battle.
Harvest (hidden)
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Locations

Sword
Max Raid
Dappled GroveLv 35-6075%
Giant's MirrorLv 35-6075%
Stony WildernessLv 45-6075%
Watchtower RuinsLv 45-6075%
Shield
Max Raid
Dappled GroveLv 35-6075%
Giant's MirrorLv 35-6075%
Stony WildernessLv 45-6060%
Watchtower RuinsLv 45-6060%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6090%
Frigid SeaLv 35-6090%
Giant's FootLv 35-6090%
Old CemeteryLv 35-6090%
Slippery SlopeLv 35-6090%
Roaming
Old CemeteryLv 63100%
Slippery SlopeLv 63100%
Snowslide SlopeLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6055%
Frigid SeaLv 35-6055%
Giant's FootLv 35-6055%
Old CemeteryLv 35-6055%
Slippery SlopeLv 35-6055%
Roaming
Old CemeteryLv 63100%
Slippery SlopeLv 63100%
Snowslide SlopeLv 65100%

Damage taken

  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Branch Poke
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
1Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
12Confuse Ray
Status
--
100
10
--
Confuses the target.
16Will-O-Wisp
Status
--
85
15
--
Burns the target.
20Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
24Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
28Horn Leech
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
32Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
36Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
40Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
44Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
48Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
52Forest’s Curse
Status
--
100
20
--
Adds Grass to the target’s types.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR71Leaf Storm
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet