Pokémechanics
Sun & Moon

#708Phantump

Phantump as it appears in Sun & MoonShiny Phantump as it appears in Sun & Moon
Type
Species
Stump Pokémon
Height
0.4 m
Weight
7.0 kg

Phantump

Sun
These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams.
Moon
According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.

Base stats

EVs: +1 Attack

HP43
Attack70
Defense48
Sp. Atk50
Sp. Def60
Speed38
Total309

Abilities

Natural Cure
Cures any major status ailment upon switching out.
Frisk
Reveals an opponent's held item upon entering battle.
Harvest (hidden)
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Locations

Sun
Walking
Memorial HillLv 20-2330%
Moon
Walking
Memorial HillLv 20-2330%

Damage taken

  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
8Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
13Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
19Feint Attack
Physical
60
--
20
--
Never misses.
23Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
28Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31Will-O-Wisp
Status
--
85
15
--
Burns the target.
35Forest’s Curse
Status
--
100
20
--
Adds Grass to the target’s types.
39Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
45Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
49Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
54Horn Leech
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet