Pokémechanics
Sword & Shield

#226Mantine

Mantine as it appears in Sword & ShieldShiny Mantine as it appears in Sword & Shield
Type
Species
Kite Pokémon
Height
2.1 m
Weight
220.0 kg

Mantine

Sword
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Shield
As it majestically swims, it doesn’t care if Remoraid attach to it to scavenge for its leftovers.

Base stats

EVs: +2 Sp. Def

HP85
Attack40
Defense70
Sp. Atk80
Sp. Def140
Speed70
Total485

Abilities

Swift Swim
Doubles Speed during rain.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Water Veil (hidden)
Prevents burns.

Locations

Sword
Bubbling Spots
Route 9Lv 39-4310%
Max Raid
East Lake AxewellLv 35-6050%
Giant's MirrorLv 45-6075%
North Lake MilochLv 55-6020%
South Lake MilochLv 55-6020%
West Lake AxewellLv 35-6050%
Overworld (water)
Lake of OutrageLv 40-60100%
Route 9Lv 39-4310%
Shield
Bubbling Spots
Route 9Lv 39-4310%
Max Raid
East Lake AxewellLv 35-6050%
Giant's MirrorLv 45-6075%
North Lake MilochLv 55-6020%
South Lake MilochLv 55-6020%
West Lake AxewellLv 35-6050%
Overworld (water)
Lake of OutrageLv 40-60100%
Route 9Lv 39-4310%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 45-6070%
Fields of HonorLv 45-6070%
Insular SeaLv 45-6035%
Loop LagoonLv 45-6070%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 45-6070%
Fields of HonorLv 45-6070%
Insular SeaLv 45-6035%
Loop LagoonLv 45-6070%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x4
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
1Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
1Roost
Status
--
--
5
--
Heals the user by half its max HP.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Wing Attack
Physical
60
100
35
--
Inflicts regular damage with no additional effect.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
16Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
20Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
24Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
28Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
32Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
36Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
40Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
44Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
48Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Confuse Ray
Status
--
100
10
--
Confuses the target.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
Splash
Status
--
--
40
--
Does nothing.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Twister
Special
40
100
20
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR73Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR89Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl