Pokémechanics
Sword & Shield

#687Malamar

Malamar as it appears in Sword & ShieldShiny Malamar as it appears in Sword & Shield
Type
Species
Overturning Pokémon
Height
1.5 m
Weight
47.0 kg

Malamar

Sword
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
Shield
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.

Base stats

EVs: +2 Attack

HP86
Attack92
Defense88
Sp. Atk68
Sp. Def75
Speed73
Total482

Abilities

Contrary
Inverts stat changes.
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Sword
Max Raid
Giant's MirrorLv 45-6065%
Hammerlocke HillsLv 45-6050%
Motostoke RiverbankLv 55-6015%
Stony WildernessLv 35-60100%
Watchtower RuinsLv 55-6015%
West Lake AxewellLv 35-6075%
Shield
Max Raid
Giant's MirrorLv 45-6065%
Hammerlocke HillsLv 45-6050%
Motostoke RiverbankLv 55-6015%
Stony WildernessLv 35-60100%
Watchtower RuinsLv 55-6015%
West Lake AxewellLv 35-6075%
Isle of Armor (Sword)
Max Raid
Challenge RoadLv 35-60100%
Honeycalm SeaLv 35-60100%
Soothing WetlandsLv 35-60100%
Workout SeaLv 35-60100%
Roaming
Challenge BeachLv 29-60100%
Fields of HonorLv 26-60100%
Loop LagoonLv 32-60100%
Soothing WetlandsLv 26-60100%
Training LowlandsLv 28-60100%
Isle of Armor (Shield)
Max Raid
Challenge RoadLv 35-60100%
Honeycalm SeaLv 35-60100%
Soothing WetlandsLv 35-60100%
Workout SeaLv 35-60100%
Roaming
Challenge BeachLv 29-60100%
Fields of HonorLv 26-60100%
Loop LagoonLv 32-60100%
Soothing WetlandsLv 26-60100%
Training LowlandsLv 28-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x4
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
9Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
12Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
15Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
18Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
21Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
24Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
27Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
33Switcheroo
Status
--
100
10
--
User and target swap items.
37Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
42Topsy-Turvy
Status
--
--
20
--
Inverts the target’s stat modifiers.
47Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet