Pokémechanics
X & Y

#687Malamar

Malamar as it appears in X & YShiny Malamar as it appears in X & Y
Type
Species
Overturning Pokémon
Height
1.5 m
Weight
47.0 kg

Malamar

X
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Base stats

EVs: +2 Attack

HP86
Attack92
Defense88
Sp. Atk68
Sp. Def75
Speed73
Total482

Abilities

Contrary
Inverts stat changes.
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x4
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
8Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
12Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
13Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
15Topsy-Turvy
Status
--
--
20
--
Inverts the target’s stat modifiers.
18Hypnosis
Status
--
60
20
--
Puts the target to sleep.
21Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
23Switcheroo
Status
--
100
10
--
User and target swap items.
27Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
31Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
35Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
39Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
43Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
46Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
48Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet