- Type
- Species
- Gear Pokémon
- Height
- 0.6 m
- Weight
- 81.0 kg
Klinklang
- Sword
- From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
- Shield
- The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.
Base stats
EVs: +3 Defense
| HP | 60 | |
|---|---|---|
| Attack | 100 | |
| Defense | 115 | |
| Sp. Atk | 70 | |
| Sp. Def | 85 | |
| Speed | 90 | |
| Total | 520 |
Abilities
- Plus
- Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Minus
- Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
- Clear Body (hidden)
- Prevents stats from being lowered by other Pokémon.
Locations
- Sword
- Max Raid
OverworldDusty Bowl Lv 55-60 10% Giant's Seat Lv 55-60 50% Hammerlocke Hills Lv 55-60 15%
RoamingLake of Outrage Lv 55-60 60% Hammerlocke Hills Lv 46-60 100% - Shield
- Max Raid
OverworldDusty Bowl Lv 55-60 10% Giant's Seat Lv 55-60 50% Hammerlocke Hills Lv 55-60 15%
RoamingLake of Outrage Lv 55-60 60% Hammerlocke Hills Lv 46-60 100% - Isle of Armor (Sword)
- Max Raid
Brawlers' Cave Lv 35-50 40% Courageous Cavern Lv 35-50 40% Stepping-Stone Sea Lv 35-50 40% - Isle of Armor (Shield)
- Max Raid
Brawlers' Cave Lv 35-50 40% Courageous Cavern Lv 35-50 40% Stepping-Stone Sea Lv 35-50 40% - Crown Tundra (Sword)
- Dynamax Adventure
Max Lair Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max Lair Lv 65 100%
Damage taken
- x0.5
- x2
- x0.5
- x0
- x2
- x0.5
- x0.5
- x1
- x0.5
- x2
- x1
- x0.5
- x1
- x0.5
- x0.5
- x0.5
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Bind | Physical | 15 | 85 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 1 | Charge | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ||||||||
| 1 | Gear Up | Status | -- | -- | 20 | -- | ||
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | ||||||||
| 1 | Magnetic Flux | Status | -- | -- | 20 | -- | ||
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | ||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 1 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 12 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| 16 | Metal Sound | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 20 | Autotomize | Status | -- | -- | 15 | -- | ||
Raises the user’s Speed by two stages and halves the user’s weight. | ||||||||
| 24 | Discharge | Special | 80 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 28 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 32 | Gear Grind | Physical | 50 | 85 | 15 | -- | ||
Hits twice in one turn. | ||||||||
| 36 | Lock-On | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 42 | Shift Gear | Status | -- | -- | 10 | -- | ||
Raises the user’s Attack by one stage and its Speed by two stages. | ||||||||
| 48 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| 56 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| 64 | Electric Terrain | Status | -- | -- | 10 | -- | ||
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM32 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM58 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| TM70 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM80 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Electric Terrain | Status | -- | -- | 10 | -- | ||
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||||||
| TR08 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TR09 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR35 | Uproar | Special | 90 | 100 | 10 | -- | ||
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||||||
| TR46 | Iron Defense | Status | -- | -- | 15 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| TR63 | Power Gem | Special | 80 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR70 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR83 | Ally Switch | Status | -- | -- | 15 | -- | ||
User switches places with the friendly Pokémon opposite it. | ||||||||
| TR86 | Wild Charge | Physical | 90 | 100 | 15 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Rising Voltage | Special | 70 | 100 | 20 | 100 | ||
If Electric Terrain is active and the user is grounded, this move has has its power doubled. | |||||||
| Steel Beam | Special | 140 | 95 | 5 | 100 | ||
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |||||||
| Steel Roller | Physical | 130 | 100 | 5 | 100 | ||
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | |||||||
Other generations
Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon