Pokémechanics
Sword & Shield

#599Klink

Klink as it appears in Sword & ShieldShiny Klink as it appears in Sword & Shield
Type
Species
Gear Pokémon
Height
0.3 m
Weight
21.0 kg

Klink

Sword
The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other.
Shield
It’s suspected that Klink were the inspiration behind ancient people’s invention of the first gears.

Base stats

EVs: +1 Defense

HP40
Attack55
Defense70
Sp. Atk45
Sp. Def60
Speed30
Total300

Abilities

Plus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Clear Body (hidden)
Prevents stats from being lowered by other Pokémon.

Locations

Sword
Max Raid
Dusty BowlLv 15-2035%
Giant's SeatLv 15-30100%
Hammerlocke HillsLv 15-3095%
Stony WildernessLv 15-3055%
Overworld
North Lake MilochLv 26-6050%
South Lake MilochLv 14-6050%
West Lake AxewellLv 8-6050%
Walking
Axew's EyeLv 35-6080%
Dappled GroveLv 11-6040%
Hammerlocke HillsLv 28-60100%
Route 3Lv 8-139%
South Lake MilochLv 11-6080%
West Lake AxewellLv 7-6080%
Shield
Max Raid
Dusty BowlLv 15-2035%
Giant's SeatLv 15-30100%
Hammerlocke HillsLv 15-3095%
Stony WildernessLv 15-3055%
Overworld
North Lake MilochLv 26-6050%
South Lake MilochLv 14-6050%
West Lake AxewellLv 8-6050%
Walking
Axew's EyeLv 35-6080%
Dappled GroveLv 11-6040%
Hammerlocke HillsLv 28-60100%
Route 3Lv 8-139%
South Lake MilochLv 11-6080%
West Lake AxewellLv 7-6080%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
4Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
8Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
16Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
20Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
24Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
28Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
32Gear Grind
Physical
50
85
15
--
Hits twice in one turn.
36Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
40Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
44Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
48Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR63Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon