Pokémechanics
Sword & Shield

#600Klang

Klang as it appears in Sword & ShieldShiny Klang as it appears in Sword & Shield
Type
Species
Gear Pokémon
Height
0.6 m
Weight
51.0 kg

Klang

Sword
When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.
Shield
Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Base stats

EVs: +2 Defense

HP60
Attack80
Defense95
Sp. Atk70
Sp. Def85
Speed50
Total440

Abilities

Plus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Clear Body (hidden)
Prevents stats from being lowered by other Pokémon.

Locations

Sword
Max Raid
Dusty BowlLv 35-6055%
Giant's SeatLv 35-60100%
Hammerlocke HillsLv 35-5040%
Walking
Dusty BowlLv 40-6060%
Route 10Lv 43-4630%
Roaming
Hammerlocke HillsLv 46-60100%
Shield
Max Raid
Dusty BowlLv 35-6055%
Giant's SeatLv 25-60100%
Hammerlocke HillsLv 25-4060%
Walking
Dusty BowlLv 40-6060%
Route 10Lv 44-4930%
Roaming
Hammerlocke HillsLv 46-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
12Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
16Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
20Autotomize
Status
--
--
15
--
Raises the user’s Speed by two stages and halves the user’s weight.
24Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
28Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
32Gear Grind
Physical
50
85
15
--
Hits twice in one turn.
36Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
42Shift Gear
Status
--
--
10
--
Raises the user’s Attack by one stage and its Speed by two stages.
48Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
54Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR63Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon