Pokémechanics
Sword & Shield

#135Jolteon

Jolteon as it appears in Sword & ShieldShiny Jolteon as it appears in Sword & Shield
Type
Species
Lightning Pokémon
Height
0.8 m
Weight
24.5 kg

Jolteon

Sword
If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.
Shield
It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.

Base stats

EVs: +2 Speed

HP65
Attack65
Defense60
Sp. Atk110
Sp. Def95
Speed130
Total525

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Quick Feet (hidden)
Increases Speed to 1.5× with a major status ailment.

Locations

Sword
Max Raid
Giant's MirrorLv 55-605%
Roaming
Lake of OutrageLv 56-60100%
Shield
Max Raid
Giant's MirrorLv 55-605%
Roaming
Lake of OutrageLv 56-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6046%
Roaming
Giant's BedLv 63100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-6046%
Roaming
Giant's BedLv 63100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Swift
Special
60
--
20
--
Never misses.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
5Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
20Thunder Wave
Status
--
90
20
--
Paralyzes the target.
25Double Kick
Physical
30
100
30
--
Hits twice in one turn.
30Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
35Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
50Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
55Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet