Pokémechanics
Sword & Shield

#237Hitmontop

Hitmontop as it appears in Sword & ShieldShiny Hitmontop as it appears in Sword & Shield
Species
Handstand Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.4 m
Weight
48.0 kg
Gender
♂ only
Egg cycles
25
Base friendship
70

Hitmontop

Sword
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Shield
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

Base stats

EVs: +2 Sp. Def

HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Steadfast (hidden)
Raises Speed one stage upon flinching.

Locations

Sword
Max Raid
Rolling FieldsLv 55-6010%
South Lake MilochLv 55-6010%
Stony WildernessLv 55-6010%
Overworld
Lake of OutrageLv 55-604%
Shield
Max Raid
Rolling FieldsLv 45-6045%
South Lake MilochLv 45-6045%
Stony WildernessLv 45-6045%
Overworld
Lake of OutrageLv 55-604%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 55-6020%
Frigid SeaLv 55-6020%
Frostpoint FieldLv 55-6020%
Giant's BedLv 55-6020%
Snowslide SlopeLv 55-6020%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 55-6020%
Frigid SeaLv 55-6020%
Frostpoint FieldLv 55-6020%
Giant's BedLv 55-6020%
Snowslide SlopeLv 55-6020%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Triple Kick
Physical
10
90
10
--
Hits three times, increasing power by 100% with each successful hit.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Triple Kick
Physical
10
90
10
--
Hits three times, increasing power by 100% with each successful hit.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
8Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
12Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
16Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
21Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
21Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
24Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
32Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
36Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
44Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR87Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Triple Axel
Physical
20
90
10
100
Hits three times, increasing power by 100% with each successful hit.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet