Pokémechanics
Scarlet & Violet

#237Hitmontop

Hitmontop as it appears in Scarlet & VioletShiny Hitmontop as it appears in Scarlet & Violet
Species
Handstand Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.4 m
Weight
48.0 kg
Gender
♂ only
Egg cycles
25
Base friendship
70

Base stats

EVs: +2 Sp. Def

HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Steadfast (hidden)
Raises Speed one stage upon flinching.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Triple Kick
Physical
10
90
10
--
Hits three times, increasing power by 100% with each successful hit.
1Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
8Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
12Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
16Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
21Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
21Wide Guard
Status
--
--
10
--
Prevents any multi-target moves from hitting friendly Pokémon this turn.
24Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
32Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
36Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
44Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bullet Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
Mach Punch
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM106Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM124Ice Spinner
Physical
80
100
15
--
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM212Triple Axel
Physical
20
90
10
100
Hits three times, increasing power by 100% with each successful hit.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl