Pokémechanics
Sword & Shield

#662Fletchinder

Fletchinder as it appears in Sword & ShieldShiny Fletchinder as it appears in Sword & Shield
Type
Species
Ember Pokémon
Height
0.7 m
Weight
16.0 kg

Fletchinder

Sword
Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder’s sharp talons finish it off.
Shield
Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.

Base stats

EVs: +2 Speed

HP62
Attack73
Defense55
Sp. Atk56
Sp. Def52
Speed84
Total382

Abilities

Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Gale Wings (hidden)
Raises Flying moves' priority by one stage.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-5050%
Challenge RoadLv 35-5090%
Fields of HonorLv 35-5050%
Loop LagoonLv 35-50100%
Potbottom DesertLv 35-5050%
Stepping-Stone SeaLv 35-5090%
Workout SeaLv 35-5090%
Overworld (water)
Honeycalm IslandLv 40-6030%
Honeycalm SeaLv 40-6030%
Insular SeaLv 40-6030%
Stepping-Stone SeaLv 40-6030%
Workout SeaLv 40-6030%
Roaming
Challenge BeachLv 26-60100%
Fields of HonorLv 20-60100%
Soothing WetlandsLv 20-60100%
Training LowlandsLv 28-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-5050%
Challenge RoadLv 35-5090%
Fields of HonorLv 35-5050%
Loop LagoonLv 35-50100%
Potbottom DesertLv 35-5050%
Stepping-Stone SeaLv 35-5090%
Workout SeaLv 35-5090%
Overworld (water)
Honeycalm IslandLv 40-6030%
Honeycalm SeaLv 40-6030%
Insular SeaLv 40-6030%
Stepping-Stone SeaLv 40-6030%
Workout SeaLv 40-6030%
Roaming
Challenge BeachLv 26-60100%
Fields of HonorLv 20-60100%
Soothing WetlandsLv 20-60100%
Training LowlandsLv 28-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x4
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
22Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
29Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Aerial Ace
Physical
60
--
20
--
Never misses.
43Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
50Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
57Roost
Status
--
--
5
--
Heals the user by half its max HP.
64Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet