- Type
- Species
- Ember Pokémon
- Height
- 0.7 m
- Weight
- 16.0 kg
Fletchling- Level 17
Fletchinder- Level 35
Talonflame
- Level 35
- Level 17
Fletchinder
- Sword
- Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder’s sharp talons finish it off.
- Shield
- Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.
Base stats
EVs: +2 Speed
| HP | 62 | |
|---|---|---|
| Attack | 73 | |
| Defense | 55 | |
| Sp. Atk | 56 | |
| Sp. Def | 52 | |
| Speed | 84 | |
| Total | 382 |
Abilities
- Flame Body
- Has a 30% chance of burning attacking Pokémon on contact.
- Gale Wings (hidden)
- Raises Flying moves' priority by one stage.
Locations
- Sword
- Requires Isle of Armor (Sword), Isle of Armor (Shield)
- Shield
- Requires Isle of Armor (Sword), Isle of Armor (Shield)
- Isle of Armor (Sword)
- Max Raid
Overworld (water)Challenge Beach Lv 35-50 50% Challenge Road Lv 35-50 90% Fields of Honor Lv 35-50 50% Loop Lagoon Lv 35-50 100% Potbottom Desert Lv 35-50 50% Stepping-Stone Sea Lv 35-50 90% Workout Sea Lv 35-50 90%
RoamingHoneycalm Island Lv 40-60 30% Honeycalm Sea Lv 40-60 30% Insular Sea Lv 40-60 30% Stepping-Stone Sea Lv 40-60 30% Workout Sea Lv 40-60 30% Challenge Beach Lv 26-60 100% Fields of Honor Lv 20-60 100% Soothing Wetlands Lv 20-60 100% Training Lowlands Lv 28-60 100% - Isle of Armor (Shield)
- Max Raid
Overworld (water)Challenge Beach Lv 35-50 50% Challenge Road Lv 35-50 90% Fields of Honor Lv 35-50 50% Loop Lagoon Lv 35-50 100% Potbottom Desert Lv 35-50 50% Stepping-Stone Sea Lv 35-50 90% Workout Sea Lv 35-50 90%
RoamingHoneycalm Island Lv 40-60 30% Honeycalm Sea Lv 40-60 30% Insular Sea Lv 40-60 30% Stepping-Stone Sea Lv 40-60 30% Workout Sea Lv 40-60 30% Challenge Beach Lv 26-60 100% Fields of Honor Lv 20-60 100% Soothing Wetlands Lv 20-60 100% Training Lowlands Lv 28-60 100% - Crown Tundra (Sword)
- Trade from
- Crown Tundra (Shield)
- Trade from
Damage taken
- x1
- x0.5
- x1
- x1
- x0
- x4
- x0.25
- x1
- x0.5
- x0.5
- x2
- x0.25
- x2
- x1
- x1
- x1
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Flame Charge | Physical | 50 | 100 | 20 | 100 | ||
Inflicts regular damage. Raises the user’s Speed by one stage. | ||||||||
| 1 | Ember | Special | 40 | 100 | 25 | 10 | ||
Has a chance to burn the target. | ||||||||
| 1 | Feint | Physical | 30 | 100 | 10 | -- | ||
Hits through Protect and Detect. | ||||||||
| 1 | Flame Charge | Physical | 50 | 100 | 20 | 100 | ||
Inflicts regular damage. Raises the user’s Speed by one stage. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Peck | Physical | 35 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Quick Attack | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 15 | Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 22 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| 29 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| 36 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 43 | Tailwind | Status | -- | -- | 15 | -- | ||
For three turns, friendly Pokémon have doubled Speed. | ||||||||
| 50 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| 57 | Roost | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 64 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM06 | Fly | Physical | 90 | 95 | 15 | -- | ||
User flies high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM13 | Fire Spin | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM30 | Steel Wing | Physical | 70 | 90 | 25 | 10 | ||
Has a chance to raise the user’s Defense by one stage. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM38 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM40 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM56 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM78 | Acrobatics | Physical | 55 | 100 | 15 | -- | ||
Has double power if the user has no held item. | ||||||||
| TR00 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TR02 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR15 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR36 | Heat Wave | Special | 95 | 90 | 10 | 10 | ||
Has a chance to burn the target. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR43 | Overheat | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TR85 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Dual Wingbeat | Physical | 40 | 90 | 10 | 100 | ||
Hits twice in one turn. | |||||||
Other generations
X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet