Pokémechanics
Sword & Shield

#587Emolga

Emolga as it appears in Sword & ShieldShiny Emolga as it appears in Sword & Shield
Species
Sky Squirrel Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.4 m
Weight
5.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Emolga

Sword
As Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.
Shield
This Pokémon absolutely loves sweet berries. Sometimes it stuffs its cheeks full of so much food that it can’t fly properly.

Base stats

EVs: +2 Speed

HP55
Attack75
Defense60
Sp. Atk75
Sp. Def60
Speed103
Total428

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Motor Drive (hidden)
Absorbs Electric moves, raising Speed one stage.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Berry Trees
Forest of FocusLv 13-6020%
Max Raid
Challenge RoadLv 25-60100%
Loop LagoonLv 25-60100%
Stepping-Stone SeaLv 25-60100%
Workout SeaLv 25-60100%
Roaming
Forest of FocusLv 20-60100%
Isle of Armor (Shield)
Berry Trees
Forest of FocusLv 13-6020%
Max Raid
Challenge RoadLv 25-60100%
Loop LagoonLv 25-60100%
Stepping-Stone SeaLv 25-60100%
Workout SeaLv 25-60100%
Roaming
Forest of FocusLv 20-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
15Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
20Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
25Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
30Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
35Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
40Volt Switch
Special
70
100
20
--
User must switch out after attacking.
45Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
55Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Covet
Physical
60
100
25
--
Takes the target’s item.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Shock Wave
Special
60
--
20
--
Never misses.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Speed Swap
Status
--
--
10
--
Exchanges the user’s Speed with the target’s.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon