Pokémechanics
Ultra Sun & Ultra Moon

#587Emolga

Emolga as it appears in Ultra Sun & Ultra MoonShiny Emolga as it appears in Ultra Sun & Ultra Moon
Species
Sky Squirrel Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.4 m
Weight
5.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Emolga

Ultra Sun
They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.
Ultra Moon
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.

Base stats

EVs: +2 Speed

HP55
Attack75
Defense60
Sp. Atk75
Sp. Def60
Speed103
Total428

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Motor Drive (hidden)
Absorbs Electric moves, raising Speed one stage.

Locations

Ultra Sun
Bubbling Spots
Poni PlainsLv 54-5720%
Ultra Moon
Bubbling Spots
Poni PlainsLv 54-5720%

Damage taken

  • x1
  • x0.5
  • x0.5
  • x1
  • x0
  • x2
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
10Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
15Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
16Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
19Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
22Shock Wave
Special
60
--
20
--
Never misses.
26Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
30Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
34Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
38Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
42Volt Switch
Special
70
100
20
--
User must switch out after attacking.
46Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Covet
Physical
60
100
25
--
Takes the target’s item.
Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Shock Wave
Special
60
--
20
--
Never misses.
Speed Swap
Status
--
--
10
--
Exchanges the user’s Speed with the target’s.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield