Pokémechanics
Sword & Shield

#426Drifblim

Drifblim as it appears in Sword & ShieldShiny Drifblim as it appears in Sword & Shield
Type
Species
Blimp Pokémon
Height
1.2 m
Weight
15.0 kg

Drifblim

Sword
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
Shield
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.

Base stats

EVs: +2 HP

HP150
Attack80
Defense44
Sp. Atk90
Sp. Def54
Speed80
Total498

Abilities

Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Unburden
Doubles Speed upon using or losing a held item.
Flare Boost (hidden)
Increases Special Attack to 1.5× when burned.

Locations

Sword
Max Raid
Giant's CapLv 35-5055%
Hammerlocke HillsLv 35-5055%
Stony WildernessLv 35-6065%
Watchtower RuinsLv 35-6095%
Overworld
Axew's EyeLv 36-60100%
Roaming
North Lake MilochLv 36-60100%
South Lake MilochLv 31-60100%
Watchtower RuinsLv 34-60100%
Wanderer Water
South Lake MilochLv 46-60100%
Shield
Max Raid
Giant's CapLv 35-5055%
Hammerlocke HillsLv 35-5055%
Stony WildernessLv 35-6060%
Watchtower RuinsLv 35-6090%
Overworld
Axew's EyeLv 36-60100%
Roaming
North Lake MilochLv 36-60100%
South Lake MilochLv 31-60100%
Watchtower RuinsLv 34-60100%
Wanderer Water
South Lake MilochLv 46-60100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Stepping-Stone SeaLv 35-60100%
Roaming
Challenge BeachLv 26-60100%
Challenge RoadLv 26-60100%
Training LowlandsLv 28-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 35-60100%
Courageous CavernLv 35-60100%
Stepping-Stone SeaLv 35-60100%
Roaming
Challenge BeachLv 26-60100%
Challenge RoadLv 26-60100%
Training LowlandsLv 28-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1Strength Sap
Status
--
100
10
100
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
12Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
16Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
20Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
24Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
24Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
24Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
31Self-Destruct
Physical
200
100
5
--
User faints.
36Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
42Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
48Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
54Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet