Pokémechanics
Black 2 & White 2

#426Drifblim

Species
Blimp Pokémon
Type
Catch rate
60
Growth
Fast Then Very Slow
Height
1.2 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
70

Drifblim

Black 2 & White 2
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.

Base stats

EVs: +2 HP

HP150
Attack80
Defense44
Sp. Atk90
Sp. Def54
Speed80
Total498

Abilities

Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Unburden
Doubles Speed upon using or losing a held item.
Flare Boost (hidden)
Increases Special Attack to 1.5× when burned.

Locations

Black 2
Dark Grass
Reversal MountainLv 36-3720%
Route 13Lv 38-3915%
Route 14Lv 38-3915%
Walking
Reversal MountainLv 32-3320%
Route 13Lv 34-3515%
Route 14Lv 34-3515%
White 2
Dark Grass
Reversal MountainLv 36-3720%
Route 13Lv 38-3915%
Route 14Lv 38-3915%
Walking
Reversal MountainLv 32-3320%
Route 13Lv 34-3515%
Route 14Lv 34-3515%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
4Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
8Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
16Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
20Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
25Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
34Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
34Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
40Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
46Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
52Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
60Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet