Pokémechanics
Omega Ruby & Alpha Sapphire

#426Drifblim

Drifblim as it appears in Omega Ruby & Alpha SapphireShiny Drifblim as it appears in Omega Ruby & Alpha Sapphire
Species
Blimp Pokémon
Type
Catch rate
60
Growth
Fast Then Very Slow
Height
1.2 m
Weight
15.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
30
Base friendship
70

Trade required

Drifblim

Omega Ruby
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Alpha Sapphire
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.

Base stats

EVs: +2 HP

HP150
Attack80
Defense44
Sp. Atk90
Sp. Def54
Speed80
Total498

Abilities

Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Unburden
Doubles Speed upon using or losing a held item.
Flare Boost (hidden)
Increases Special Attack to 1.5× when burned.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x0
  • x2
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
4Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
8Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
16Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
20Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
25Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
34Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
34Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
40Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
46Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
52Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
60Explosion
Physical
250
100
5
--
User faints.
65Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Trick
Status
--
100
10
--
User and target swap items.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet