Pokémechanics
Sword & Shield

#452Drapion

Drapion as it appears in Sword & ShieldShiny Drapion as it appears in Sword & Shield
Type
Species
Ogre Scorpion Pokémon
Height
1.3 m
Weight
61.5 kg

Drapion

Sword
Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.
Shield
It’s so vicious that it’s called the Sand Demon. Yet when confronted by Hippowdon, Drapion keeps a low profile and will never pick a fight.

Base stats

EVs: +2 Defense

HP70
Attack90
Defense110
Sp. Atk60
Sp. Def75
Speed95
Total500

Abilities

Battle Armor
Protects against critical hits.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Keen Eye (hidden)
Prevents accuracy from being lowered.

Locations

Sword
Max Raid
East Lake AxewellLv 35-60100%
Giant's CapLv 35-6060%
Motostoke RiverbankLv 35-6060%
North Lake MilochLv 35-60100%
Overworld
Lake of OutrageLv 55-6048%
Walking
Route 8Lv 38-405%
Roaming
Bridge FieldLv 50-60100%
Motostoke RiverbankLv 40-60100%
Shield
Max Raid
East Lake AxewellLv 35-60100%
Giant's CapLv 35-6060%
Motostoke RiverbankLv 35-6060%
North Lake MilochLv 35-60100%
Overworld
Lake of OutrageLv 55-6048%
Walking
Route 8Lv 38-405%
Roaming
Bridge FieldLv 50-60100%
Motostoke RiverbankLv 40-60100%
Isle of Armor (Sword)
Max Raid
Challenge RoadLv 45-6040%
Forest of FocusLv 45-60100%
Honeycalm SeaLv 45-6040%
Soothing WetlandsLv 45-60100%
Stepping-Stone SeaLv 45-60100%
Training LowlandsLv 45-60100%
Workout SeaLv 45-6040%
Roaming
Challenge BeachLv 27-60100%
Soothing WetlandsLv 22-60100%
Training LowlandsLv 28-60100%
Isle of Armor (Shield)
Max Raid
Challenge RoadLv 45-6040%
Forest of FocusLv 45-60100%
Honeycalm SeaLv 45-6040%
Soothing WetlandsLv 45-60100%
Stepping-Stone SeaLv 45-60100%
Training LowlandsLv 45-60100%
Workout SeaLv 45-6040%
Roaming
Challenge BeachLv 27-60100%
Soothing WetlandsLv 22-60100%
Training LowlandsLv 28-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
1Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
1Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
1Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
9Poison Fang
Physical
50
100
15
50
Has a chance to badly poison the target.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
15Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
18Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
21Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
24Knock Off
Physical
65
100
20
--
Target drops its held item.
27Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
30Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
33Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
36Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
39Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
44X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
49Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
54Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM49Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM73Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR18Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR61Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR91Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl