Pokémechanics
Sword & Shield

#737Charjabug

Charjabug as it appears in Sword & ShieldShiny Charjabug as it appears in Sword & Shield
Species
Battery Pokémon
Type
Catch rate
120
Growth
Medium
Height
0.5 m
Weight
10.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Charjabug

Sword
While its durable shell protects it from attacks, Charjabug strikes at enemies with jolts of electricity discharged from the tips of its jaws.
Shield
Its digestive processes convert the leaves it eats into electricity. An electric sac in its belly stores the electricity for later use.

Base stats

EVs: +2 Defense

HP57
Attack82
Defense95
Sp. Atk55
Sp. Def75
Speed36
Total400

Abilities

Battery
Ally Pokémon's moves have their power increased to 1.3×.

Locations

Sword
Max Raid
Bridge FieldLv 35-5030%
Dappled GroveLv 35-5030%
Giant's CapLv 25-3020%
Motostoke RiverbankLv 25-3020%
Rolling FieldsLv 35-5030%
Walking
Axew's EyeLv 35-6060%
Dusty BowlLv 40-6040%
Hammerlocke HillsLv 28-6050%
Shield
Max Raid
Bridge FieldLv 35-5030%
Dappled GroveLv 35-5030%
Giant's CapLv 25-3020%
Motostoke RiverbankLv 25-3020%
Rolling FieldsLv 35-5030%
Walking
Axew's EyeLv 35-6060%
Dusty BowlLv 40-6040%
Hammerlocke HillsLv 28-6050%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1String Shot
Status
--
95
40
--
Lowers the target’s Speed by two stages.
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
15Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
23Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
29Sticky Web
Status
--
--
20
--
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
36X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
43Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
50Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
57Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
64Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet