Pokémechanics
Sword & Shield

#359Absol

Absol as it appears in Sword & ShieldShiny Absol as it appears in Sword & Shield
Type
Species
Disaster Pokémon
Height
1.2 m
Weight
47.0 kg

Absol

Sword
Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.
Shield
Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.

Base stats

EVs: +2 Attack

HP65
Attack130
Defense60
Sp. Atk75
Sp. Def60
Speed75
Total465

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Super Luck
Raises moves' critical hit rates one stage.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 15-60100%
Frostpoint FieldLv 15-60100%
Giant's BedLv 15-60100%
Giant's FootLv 15-60100%
Snowslide SlopeLv 15-60100%
Overworld
Frigid SeaLv 60-655%
Giant's BedLv 60-655%
Giant's FootLv 60-655%
Old CemeteryLv 60-655%
Path to the PeakLv 60-6510%
Snowslide SlopeLv 60-655%
Three-Point PassLv 60-651%
Roaming
Frostpoint FieldLv 62100%
Giant's BedLv 65100%
Giant's FootLv 67100%
Path to the PeakLv 67100%
Snowslide SlopeLv 67100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 15-60100%
Frostpoint FieldLv 15-60100%
Giant's BedLv 15-60100%
Giant's FootLv 15-60100%
Snowslide SlopeLv 15-60100%
Overworld
Frigid SeaLv 60-655%
Giant's BedLv 60-655%
Giant's FootLv 60-655%
Old CemeteryLv 60-655%
Path to the PeakLv 60-6510%
Snowslide SlopeLv 60-655%
Three-Point PassLv 60-651%
Roaming
Frostpoint FieldLv 62100%
Giant's BedLv 65100%
Giant's FootLv 67100%
Path to the PeakLv 67100%
Snowslide SlopeLv 67100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Knock Off
Physical
65
100
20
--
Target drops its held item.
15Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
25Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
30Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
35Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
40Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
45Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
50Future Sight
Special
120
100
10
--
Hits the target two turns later.
55Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM69Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl