Pokémechanics
Sun & Moon

#359Absol

Absol as it appears in Sun & MoonShiny Absol as it appears in Sun & Moon
Type
Species
Disaster Pokémon
Height
1.2 m
Weight
47.0 kg

Absol

Sun
Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
Moon
Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom.

Base stats

EVs: +2 Attack

HP65
Attack130
Defense60
Sp. Atk75
Sp. Def60
Speed75
Total465

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Super Luck
Raises moves' critical hit rates one stage.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

Sun
Walking
Mount LanakilaLv 42-4530%
Route 14Lv 28-3110%
Tapu VillageLv 28-3110%
Moon
Walking
Mount LanakilaLv 42-4530%
Route 14Lv 28-3110%
Tapu VillageLv 28-3110%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Future Sight
Special
120
100
10
--
Hits the target two turns later.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Perish Song
Status
--
--
5
--
User and target both faint after three turns.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
13Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
16Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
19Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
22Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
29Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
33Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
37Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
41Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
45Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
49Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
53Future Sight
Special
120
100
10
--
Hits the target two turns later.
57Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint Attack
Physical
60
--
20
--
Never misses.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl