Pokémechanics
Black & White

#359Absol

Species
Disaster Pokémon
Type
Catch rate
30
Growth
Medium Slow
Height
1.2 m
Weight
47.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Absol

Black & White
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.

Base stats

EVs: +2 Attack

HP65
Attack130
Defense60
Sp. Atk75
Sp. Def60
Speed75
Total465

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Super Luck
Raises moves' critical hit rates one stage.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

Black
Dark Grass
Giant ChasmLv 58-6010%
Route 13Lv 58-6010%
Walking
Giant ChasmLv 48-5010%
Route 13Lv 48-5010%
White
Dark Grass
Giant ChasmLv 58-6010%
Route 13Lv 58-6010%
Walking
Giant ChasmLv 48-5010%
Route 13Lv 48-5010%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
9Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
17Razor Wind
Special
80
100
10
--
Requires a turn to charge before attacking.
20Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
28Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
33Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
36Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
41Future Sight
Special
120
100
10
--
Hits the target two turns later.
44Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
49Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
52Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
57Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
60Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
65Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint Attack
Physical
60
--
20
--
Never misses.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl