Pokémechanics
Brilliant Diamond & Shining Pearl

#359Absol

Absol as it appears in Brilliant Diamond & Shining PearlShiny Absol as it appears in Brilliant Diamond & Shining Pearl
Species
Disaster Pokémon
Type
Catch rate
30
Growth
Medium Slow
Height
1.2 m
Weight
47.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
25
Base friendship
35

Base stats

EVs: +2 Attack

HP65
Attack130
Defense60
Sp. Atk75
Sp. Def60
Speed75
Total465

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Super Luck
Raises moves' critical hit rates one stage.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
5Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
10Knock Off
Physical
65
100
20
--
Target drops its held item.
15Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
25Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
30Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
35Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
40Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
45Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
50Future Sight
Special
120
100
10
--
Hits the target two turns later.
55Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield