Pokémechanics
Scarlet & Violet

#570Zorua

Zorua as it appears in Scarlet & VioletShiny Zorua as it appears in Scarlet & Violet
Species
Tricky Fox Pokémon
Type
Catch rate
75
Growth
Medium Slow
Height
0.7 m
Weight
12.5 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
25
Base friendship
70

Base stats

EVs: +1 Sp. Atk

HP40
Attack65
Defense40
Sp. Atk80
Sp. Def40
Speed65
Total330

Abilities

Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
8Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
12Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
16Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
20Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
24Knock Off
Physical
65
100
20
--
Target drops its held item.
28Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
32Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
40Night Daze
Special
85
95
10
40
Has a chance to lower the target’s accuracy by one stage.
44Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
48Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Copycat
Status
--
--
20
--
Uses the target’s last used move.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM199Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM219Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM30Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield