Pokémechanics
Ultra Sun & Ultra Moon

#570Zorua

Zorua as it appears in Ultra Sun & Ultra MoonShiny Zorua as it appears in Ultra Sun & Ultra Moon
Type
Species
Tricky Fox Pokémon
Height
0.7 m
Weight
12.5 kg

Zorua

Ultra Sun
This Pokémon has a cowardly disposition, so when it’s not around friends, it basically always stays transformed as something else.
Ultra Moon
If a normally talkative child suddenly stops talking, it may have been replaced by Zorua.

Base stats

EVs: +1 Sp. Atk

HP40
Attack65
Defense40
Sp. Atk80
Sp. Def40
Speed65
Total330

Abilities

Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Locations

Ultra Sun
Walking
Route 1Lv 5-830%
Ultra Moon
Walking
Route 1Lv 5-830%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
9Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
13Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
17Feint Attack
Physical
60
--
20
--
Never misses.
21Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
25Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
29Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
33Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
37Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
41Embargo
Status
--
100
15
--
Target cannot use held items.
45Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
49Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
53Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
57Night Daze
Special
85
95
10
40
Has a chance to lower the target’s accuracy by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Copycat
Status
--
--
20
--
Uses the target’s last used move.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Scarlet & Violet